Document Solutions for Imaging
DS.Documents.Imaging Assembly / GrapeCity.Documents.Imaging Namespace / GcGifWriter Class / AppendFrame Method / AppendFrame(GcBitmap,UInt32[],DitheringMethod,Int32,Int32,GifDisposalMethod,Int32,Boolean) Method
The source GcBitmap.
The palette with opaque colors in 32-bit ARGB format. Elements with index 256 and above are ignored.
The method of two-dimensional error diffusion dithering.
The x-coordinate of the frame on the Logical Screen.
The y-coordinate of the frame on the Logical Screen.
Specifies the way in which the frame has to be treated after being displayed.
The number of hundredths (1/100) of a second to wait before continuing.
Indicates whether or not user input is expected before continuing.

In This Topic
    AppendFrame(GcBitmap,UInt32[],DitheringMethod,Int32,Int32,GifDisposalMethod,Int32,Boolean) Method
    In This Topic
    Writes the specified GcBitmap to the output stream as the next frame.
    Syntax
    'Declaration
     
    Public Overloads Sub AppendFrame( _
       ByVal bitmap As GcBitmap, _
       ByVal palette() As System.UInteger, _
       Optional ByVal ditheringMethod As DitheringMethod, _
       Optional ByVal x As System.Integer, _
       Optional ByVal y As System.Integer, _
       Optional ByVal disposalMethod As GifDisposalMethod, _
       Optional ByVal delayTime As System.Integer, _
       Optional ByVal userInput As System.Boolean _
    ) 
    public void AppendFrame( 
       GcBitmap bitmap,
       System.uint[] palette,
       DitheringMethod ditheringMethod,
       System.int x,
       System.int y,
       GifDisposalMethod disposalMethod,
       System.int delayTime,
       System.bool userInput
    )

    Parameters

    bitmap
    The source GcBitmap.
    palette
    The palette with opaque colors in 32-bit ARGB format. Elements with index 256 and above are ignored.
    ditheringMethod
    The method of two-dimensional error diffusion dithering.
    x
    The x-coordinate of the frame on the Logical Screen.
    y
    The y-coordinate of the frame on the Logical Screen.
    disposalMethod
    Specifies the way in which the frame has to be treated after being displayed.
    delayTime
    The number of hundredths (1/100) of a second to wait before continuing.
    userInput
    Indicates whether or not user input is expected before continuing.
    See Also